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Independent Games, Prototypes, and Otherwise (Windows Builds)

This project is essentially a piece of self-care art made out of necessity with really the only intended audience of myself. It's a short interactive narrative about communicating with the player's internal dialogue in the face of a painful thoughts.

Cool Features:

  • Low Fidelity Visuals

  • Atmospheric Score

  • Player Name Taken Into Account

  • Self Destruct Ending When Run as Administrator

This Halloween game jam project asked the question, "Is the Devil a decent dad?"

Cool Features:

  • Randomized Level Generation

  • CRT Aesthetic

  • Platforming & Spanking

This game jam project is an FMV nightmare produced in the midst of a quarantine.

Cool Features:

  • It's all Full Motion Videos

  • VFX is On Display

  • Video Production at Work

  • Collaborated with Jeff Pennington to Remake the Cantinflas Cartoon Character

  • I wore a Dress

This project was developed as my Capstone project for UTD's ATEC program. I wanted to play through my childhood, through my family's filmed history. Habla Con Migo is a one-button platformer developed so anyone from my child-aged cousins to my grandparents could play it. The project won "The Most Innovative Capstone" award for the 2019 ATEC Capstone celebration and was a finalist for the "Best Capstone" award.

Currently, the game is incomplete, only featuring one playable level. However, it is a project I look forward to completing In the future.

Cool Features:

  • Interactive Full Motion Video

  • One Button Control

  • Short Film Introductions

  • My Real Life Family

  • An Incredible Song Loop by James Popiel

Here's an interview I gave on an upcoming project I've been working on called Ningún Sombra. It's currently in development, and won't be out for quite some time.

Serious Games and Interactive Simulations
Developed by The Center for Simulation and Synthetic Humans

(My Roles: Program Manager, Research Engineer)

The Virtual Interactive Management System
The Virtual Interactive Management (VIM) System was a VR-based interactive simulation developed for the Texas Department of Transportation to train employees on necessary management skills as outlined by their internal training curriculum. A research study was conducted as part of the development process in which the VIM system was tested with TXDoT staff as part of their ongoing internal employee training course.

My Duties

  • Coordinate Development Progress via Meetings and Discussions with Artists, Programmers, Data Analysts, and Leadership

  • Communicate Weekly Progress to TXDoT

  • Assist in Audio/Video Related Asset Development

  • Work with Data Analysts and leadership to develop and publish associated research: https://doi.org/10.1162/pres_a_00391

Bridges: A Dyslexia Intervention Connecting Teacher, Avatar and Student

BRIDGES is a Dyslexia Intervention Curriculum written by the Luke Waites Center for Dyslexia and Learning Disorders at Scottish Rite for Children. The Center for Simulation and Synthetic Humans was responsible for developing the digital components of the curriculum, ensuring they met the standards directed by the staff of the Luke Waites Center, and maintaining the software via updates.

My Duties:

  • Coordinate Development Progress via Meetings and Discussions with Artists, Programmers, and researchers, and Leadership

  • Communicate Weekly Progress to Luke Waites Center for Dyslexia and Learning Staff

  • Assist in Audio/Video Related Asset Development

© 2022 Rudy Avila

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